Weekly Update: New Lighting


This week was a lot of bug fixing and working with the new lighting engine. I got it all set up and then when it was play tested on another computer found that 100s of light objects tend to create slow downs and problems. So I have been doing some work arounds. I hadn't noticed as I have a RTX card on my machine which makes it well above average. I also spent a lot of time cleaning up the rooms for the next release this month.

Still a lot more to do, but it is getting there.

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