View all by Xexus
Xexus
Follow Xexus
Follow
Following Xexus
Following
Add To Collection
Collection
Comments
Devlog
Related games
Related
MonGirl TroidVania
←
Return to MonGirl TroidVania
Devlog
Unicorn
November 08, 2020
by
Xexus
And the winner was the fantasy style, here is my first attempt at her sprite...
Continue reading
Unicorn Priestess Vote
November 01, 2020
by
Xexus
Hope everyone had a fun and safe Halloween! Hey guys, I posted the Halloween art yesterday on patreon, but I am also working on some of the story and NPCs. Specifically the NPC Priestess who will exp...
Continue reading
Update Delayed
October 25, 2020
by
Xexus
Not feeling all that well this weekend and not liking what I have come up with so far... will try and get an update out tomorrow or Tuesday. Still messing with sequences and still trying to get a krak...
Continue reading
Weekly Update: Kraken
October 18, 2020
by
Xexus
1
Artwork not final but wanted to show you a quick screen shot of what I am working on. Kraken boss fight will involve tentacles that will come out of the water to try and get you, you will have to char...
Continue reading
No update this week
October 11, 2020
by
Xexus
Sorry guys, still working on the next steps on this but nothing worth showing yet and have been feeling under the weather this week so not a lot of progress. I apologize for the delay, hope you all...
Continue reading
Weekly Update: New Version
October 04, 2020
by
Xexus
1
Sorry no update this week, the new version is out, go play it~ .17 is free, give me feedback if you run into anything broken or if you run into anything you particularly enjoy...
Continue reading
v .18 Released for Patrons
September 30, 2020
by
Xexus
New version is here! This version was a big back end change with a little less forward facing. We have updated to a new version of game maker with it comes a lot of new code to do the same things, so...
Continue reading
Weekly Update: Connected Areas
September 27, 2020
by
Xexus
This week is the next release. Last little bit I managed to get done was some underlake areas. This specific area connects three areas that are normally very far away from each other. Allowing those w...
Continue reading
Weekly Update: Dark Route
September 20, 2020
by
Xexus
1
Hey guys still cleaning things up for this month's build. I now have 4 Devils + Ibrianna, meaning you can get all your abilities from demons now. The true dark path is definately a different route thr...
Continue reading
Weekly Update: Secrets and Clean Up
September 13, 2020
by
Xexus
1
This week I have been cleaning up the lights and working on some rooms and areas that were unfinished in the last build. Mostly I am trying to make sure everything is ready for the next release at the...
Continue reading
Weekly Update: More Lights
September 06, 2020
by
Xexus
Huge progress on getting all the lights back and it's looking good. I feel like I am just redoing things I already did, but really no choice since the old lights stopped working. But in the end I actu...
Continue reading
Weekly Update: Lighting Take 3
August 30, 2020
by
Xexus
1
Ok, after a few weeks I have finally got all the code fixed for the new scaling and zooming and I finally have a new new lighting engine in place to replace the one that broke with the game maker stud...
Continue reading
Weekly Update: GMS 2.3.0
August 23, 2020
by
Xexus
Hey guys, so good news and bad news. Good news is Game Maker Studio (the engine I am using) has updated to 2.3.0, this brings a few great improvements including sequences which will help me do cut-sce...
Continue reading
Weekly Update: Wyvern
August 16, 2020
by
Xexus
Hi guys, still working a lot on back-end stuff but first look at Wyvern! Now that Harpies are working I wanted to work on the next flying type enemy. I also have started planning out the alternate rou...
Continue reading
Weekly Update: In The Clouds
August 09, 2020
by
Xexus
This week I worked a bit more on the cliff areas including on the clouds and parallax. Still working on the back end for the ability to zoom out and in which is taking a while...
Continue reading
Weekly Update: Zooming Out
August 02, 2020
by
Xexus
This week, I have been placing harpies but also working on the view ports so that we can have some areas be more zoomed out, in places where you need to see more. Also showing off that in some ares f...
Continue reading
Weekly Update: Harpy Dive
July 26, 2020
by
Xexus
Hi guys, this week I did some back end with the save system mainly to facilitate testing with my play testers. I also revised a few areas based on feedback, reducing lag and making things flow a bit b...
Continue reading
Weekly Update: Broken Harpies
July 19, 2020
by
Xexus
This week has been a bit rough for me, I did do an updated map for $5 + Patrons and started working on Harpy Enemy in engine... not really working yet...
Continue reading
Weekly Update: Harpies
July 11, 2020
by
Xexus
I think I finally have a harpy wing flap animation I am happy with... Worked on Harpy sprite this week and am still working on her code but making progress...
Continue reading
Weekly Update: Version 0.1.7.0
July 04, 2020
by
Xexus
This week the new build came out! I spent most of my work time this week play testing and getting it out. As always free for patrons, and $5 here . And the free version has been Updated to 0.1.6. Enj...
Continue reading
Weekly Update: Half Heart
June 27, 2020
by
Xexus
Been trying to squash any bugs before this week's release. Also I doubled the life count to 20, but rather then adding another row of hearts, I implemented half hearts. In addition, starting life is...
Continue reading
Weekly Update: Room Design
June 20, 2020
by
Xexus
Only 10 more days until I release the next build! I have been working on level design/testing/and clean up and this week is going to be more of that, but I did get a few more systems working. Now wh...
Continue reading
Weekly Update: Statues and Health
June 13, 2020
by
Xexus
2
Ok so this week was fairly productive, spider caves are all in, still have some things I would like to do with them including secret areas but they are working which is important and you will find wal...
Continue reading
Weekly Update: Stalactites
June 06, 2020
by
Xexus
Hey guys, hope everyone is staying safe out there. This week I got some parallax backgrounds working in the cave areas as well as falling stalactites and of course more level design. Also added the e...
Continue reading
Weekly Update: Revisions
May 30, 2020
by
Xexus
This week was a lot of fixes and changes based on feedback. Laval 12 has gotten a revamp to avoid lag and make it a little easier. Reduced knock back and fixed a bug that gave multiplied force when on...
Continue reading
Weekly Update: Spider Shoot
May 25, 2020
by
Xexus
Ok, at long last Spiders are done, they walk, they spit and they shoot webs that cause slow! Web shots move slowly, but are dangerous since they will explode into larger webs that slow you down. Besid...
Continue reading
Weekly Update: Screenshots
May 17, 2020
by
Xexus
Sorry guys, it has been a very stressful week so I haven't gotten much done. Look forward to Spiders being finished this week followed by work on the spider caves and cleaning all this up in time for...
Continue reading
Weekly Update: Spider Walk
May 09, 2020
by
Xexus
Ok, spiders are walking and I am almost done with the attack animation, should finish that up this weekend, and will work on their idle and charmed sprites after...
Continue reading
Weekly Update: Spiders
May 02, 2020
by
Xexus
1
Hi guys, so right now I am shooting for having the spider caves ready for the next release (by the end of June). No video today, but you can see the new spider girl enemy. She will shoot webs. If the...
Continue reading
Weekly Update: Spider Cave Tiles
April 26, 2020
by
Xexus
Sorry for posting this later then usual, but been dragging behind this week, wasn't feeling well earlier in the week and played catch up this weekend. I worked on the tile set for the Spider cave area...
Continue reading
Weekly Update: Charm
April 18, 2020
by
Xexus
Honestly been dragging this week so haven't gotten a lot done, still working on some corruption mechanics on the back end as well as setting some things up so that charm length and fire rate will be s...
Continue reading
Weekly Update: Light vs Dark
April 11, 2020
by
Xexus
This week I did some more back end with the corruption system. I had added the dark version for when you have high corruption, but now there is a light version as well. This will be a visual indicator...
Continue reading
Weekly Update: Webs
April 04, 2020
by
Xexus
Working on the level design for the last of the cave areas which means webs! Webs will slow decent and slow movement. You can't dash or dive kick while moving through a web, but if you can dash into o...
Continue reading
Weekly Update: Underlake
March 28, 2020
by
Xexus
This week I worked on more of the Underlake area, this will be the "town" of the game with npcs and a graveyard where you can put the souls you pick up to rest. Putting souls to rest will lower corrup...
Continue reading
Weekly Update: Falling Water
March 21, 2020
by
Xexus
This week I spent time with water, I added water falls, spray where waterfalls touch water, and water slides...
Continue reading
v .16 Released for Patrons
March 15, 2020
by
Xexus
3
#Version Update
0.1.6 available now for $5 or free for Patrons. First game update of the year! This is a big one as I have put in the basic corruption system, a new lighting system, 2 new monster girls, and a bunch o...
Continue reading
Weekly Update: Dash Effect
March 14, 2020
by
Xexus
Made a new dash effect, hope you guys like it! Still on schedule for the next release tomorrow, barring any unforeseen circumstances or last minute bugs...
Continue reading
Weekly Update: Secret Techniques
March 07, 2020
by
Xexus
This week I spent a lot of time putting the new lighting system on all the existing rooms and fixing room transitions. I also added a run mechanic, it and a wall kick are two minor mechanics that can...
Continue reading
Weekly Update: New Lighting
February 29, 2020
by
Xexus
This week was a lot of bug fixing and working with the new lighting engine. I got it all set up and then when it was play tested on another computer found that 100s of light objects tend to create slo...
Continue reading
Weekly Update: Colored Slimes
February 22, 2020
by
Xexus
This week we have the two slime variants. I already showed green, but these two are more dangerous. Blue slimes also don't attack until you get too close, but shoot out projectiles left and right. Onc...
Continue reading
Weekly Update: Mushroom Girls
February 22, 2020
by
Xexus
So this was supposed to have been posted last week... but it just isn't here so.... two updates today. Worked on the next monster, the Fungi rl. This monster girl won't attack you, but when you use ch...
Continue reading
Weekly Update: Collectibles
February 08, 2020
by
Xexus
This week, I got collectibles working, I also managed to fix how part of the UI would flicker when you transitioned areas. Souls will eventually be used to purchase upgrades from demons, or to remove...
Continue reading
Weekly Update: Escape from the Caves
February 01, 2020
by
Xexus
Worked on more routing and room layouts this week. This is the way out of the caves. I also changed the route back out of the forest, climbing the slide in was never intended and you may have to get b...
Continue reading
Weekly Update: Green Slimes
January 25, 2020
by
Xexus
This week, I did the animations for Slimes, idle, transforming, and attacking. There will be 3 different slime types each will have a different attack. Greens are defensive and only attack if you g...
Continue reading
Weekly Update: One Way Moving Platforms
January 18, 2020
by
Xexus
Spent some time this week squashing a bunch of bugs in the newest release. I also start designing some new rooms. The above is a room with two paths through, if you are confident in your jumping skill...
Continue reading
Weekly Update: Getting Back Up
January 11, 2020
by
Xexus
Mostly been watching AGDQ2020 this week, but wanted to show that with double jump you can get back to the start area of the game...
Continue reading
Weekly Update: One Way Breakable Spikes
January 04, 2020
by
Xexus
First post of the new year! To gate some areas I made these spike objects that are death one way, but breakable from the other direction with enough speed. This will allow for some one way paths throu...
Continue reading
v .15 Released for Patrons
December 30, 2019
by
Xexus
2
0.1.5 available now for $5 or free for Patrons. As promised a release before the end of the year! This is mainly just the Lava cave area but has a lot of the new mechanics I have been posting videos...
Continue reading
Weekly Update: Secrets
December 28, 2019
by
Xexus
Secret areas are working now! I am going to release the current build to patrons this week with the Lava Cave area. It still needs work and monsters but at least I can show off some of the new mechani...
Continue reading
Weekly Update: Jump Puzzle
December 28, 2019
by
Xexus
Working on some jumping puzzles, would be easier with dash, but if you want that heart early you won't have dash. May increase bounce height off enemies...
Continue reading
Weekly Update: Breaking Blocks
December 14, 2019
by
Xexus
More interactions with bounce mushroom and breaking blocks, if you are going fast enough blocks will break, so dive kick and bouncing off a mushroom will both break blocks that normally you couldn't...
Continue reading
Weekly Update: Lava Drips
December 08, 2019
by
Xexus
Have been sick the last few days, but here is some progress, got lava drips and some tiles on these areas...
Continue reading
Weekly Update: Mushrooms
November 30, 2019
by
Xexus
Hope everyone had a wonderful thanksgiving. I managed to start work on the first of the cave area enemies our Mushroom Girl or FungGirl. She is going to walk around bouncily and release spores that wi...
Continue reading
Weekly Update: More Lava Switchs
November 24, 2019
by
Xexus
Been working out the layout of the switch area and getting lava emitters to work this week. I am either going to increase the speed of the platforms or add some enemies in there, seems a little too ea...
Continue reading
Weekly Update: Lava Switch
November 16, 2019
by
Xexus
This week I finished initial room layout in the cave ares and started on the magma area. Decided this area will be a switch dungeon type where you have to change the magma flow to progress. And yes th...
Continue reading
Weekly Update: Room Mock Ups
November 09, 2019
by
Xexus
1
Made a lot of progress this week, but not much to show, been mapping out areas and doing simple level mock ups. I am planning to work primarily on the level/room designs this month and get more into e...
Continue reading
Breaking Platforms
November 02, 2019
by
Xexus
Breaking Platform are in! Will change the graphic for them so they don't look like breakable blocks, but I got them working as intended...
Continue reading