Weekly Update: Revisions


This week was a lot of fixes and changes based on feedback.

Laval 12 has gotten a revamp to avoid lag and make it a little easier.

Reduced knock back and fixed a bug that gave multiplied force when on moving platforms.

Reduced trap/lava damage to 3 and I-frames now protect you from those hazards.

Death takes away 1/4th souls instead of 1/2.

Blue Slimes now shoot 3 times then pause.

And many other smaller tweaks to existing room layouts.

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