Weekly Update: Statues and Health
Ok so this week was fairly productive, spider caves are all in, still have some things I would like to do with them including secret areas but they are working which is important and you will find wall jump at the end of that route.
I also worked on the back end I have been discussing with the statues and corruption. So as you will see in the video, you can now survive spikes if you have 4 health. And you can now heal at statues which will lower corruption. There is still a ton of balancing left to do but by the end of this week I will have statues placed around the map and on death you will return to the last statue or save point you used.
For this month's release I want it to be possible to get to the temple entrance meaning that like 90% of the map will be reachable. (Temple will be the end game area so part of me wants to keep it locked off until the game is closer to complete.)
Get MonGirl TroidVania
MonGirl TroidVania
Monster Girl themed MetroidVania
Status | In development |
Author | Xexus |
Genre | Platformer |
Tags | 2D, Fantasy, Female Protagonist, Metroidvania, Monster Girls, Pixel Art |
More posts
- UnicornNov 08, 2020
- Unicorn Priestess VoteNov 01, 2020
- Update DelayedOct 25, 2020
- Weekly Update: KrakenOct 18, 2020
- No update this weekOct 11, 2020
- Weekly Update: New VersionOct 04, 2020
- v .18 Released for PatronsSep 30, 2020
- Weekly Update: Connected AreasSep 27, 2020
- Weekly Update: Dark RouteSep 20, 2020
- Weekly Update: Secrets and Clean UpSep 13, 2020
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